Platform Kahoot sebagai Media Pembelajaran
Abstract
One effort to improve students' quality and learning model is by applying ICT-based learning media. ICT-based learning media can be characterized by learning media patterns combined with audio, videos, and other visual forms, such as the Kahoot platform. Therefore, this study attempts to analyze the role of the Kahoot platform as an ICT-based learning media. This study uses a descriptive method, with literature study data collection. This study found that the Kahoot platform can be a learning tool in modern teaching. The facilities offered by the Kahoot platform, such as visualization elements and other features, are considered to support the creation of conducive and practical learning. Meanwhile, the most prominent area for improvement in the Kahoot platform is online access, which triggers interest in accessing other things and the possibility of technical problems such as disrupted internet connections.